Impact Of Problematic Internet Gaming On Achievement Motivation Among University Students: Moderating Role Of Education

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Amna Rasheed, Dr. Sadaf Ahsan, Dr. Sobia Masood

Abstract

Indulgence of adolescents in internet gaming can have adverse effect on their motivation for academic achievement that in turn influences their social life. Thus, present research was designed to examine the effect of problematic internet gaming on achievement motivation. Furthermore, education was also explored as a moderator between the relationship of problematic internet gaming and achievement motivation among students of universities.  Through purposive sampling technique, the sample of 300 students was collected from different Rawalpindi and Islamabad universities. The participant’s age range was 18-35 years (M = 21.46, SD = 2.75). The measures administered were self-report i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Achievement Motivation Inventory (Muthee & Thomas, 2009). Results generated revealed that problematic gaming on internet predicted negatively achievement motivation among university students. Internet gaming was reported to be high among male students as compared to female students. Comparative to female students, male students showed lower levels of achievement motivation. Education worked as a moderator between the relationship of internet gaming and achievement motivation. Students of undergraduate level were determined to be more internet gaming addicts than graduate and postgraduate students. This study will be helpful for introducing intervention plans to enhance the achievement motivation of students by encouraging them to come out of the gaming world and start their social lives.

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