Struggles and Successes of Online Teaching: The Teachers’ Lived Experience

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Sandy Allifiansyah, Asawin Nedpogaeo

Abstract

Indonesian government through The Ministry of Tourism and Creative Economy has recognized video game to be one of the national creative economy sectors. This initiative was the first ingenuity made by Southeast Asian country foreseeing a great potency of video game industry for years to come. Nevertheless, Indonesian local game industry only contributed less than 3% of the national GDP. Numerous problems such as unsupportive state policy, dry investment and mediocre talents’ skills are among major causes. Those difficulties have forced local game developers to create their own supportive system to sustain their existences. Consequently, their loyalty to stay in the local game industry is very much in questioned. Three independent variables of self-authorship, job insecurity and patronage trust are applied to assess the level of adaptability and measure the career loyalty among local game developers in contemporary Indonesia. The result can forecast the sustainability of Indonesian local game industry particularly from the human resource point of view.

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