The Influence OfGamification On Accounting Lessons: A Case Study

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NikHerdaNik Abdullah

Abstract

Learning accounting can be a difficult subject for many students. Students must demonstrate not just competency in accounting processes, but also a breadth of knowledge and appreciation of accounting theories, terminology, and fundamentals to properly interpret and apply the concepts. As a result of a lack of enthusiasm and engagement in traditional accounting teaching and learning techniques, students may struggle to understand fundamental accounting concepts, which discourages them from learning accounting. As educators, it is important for them to explore and consider different strategies for improving student engagement and motivation, such as gamification, which could be a useful tool for teaching and learning. Thus, in a learning environment that applies a gamification-based approach to competence evaluation, a novel learning experience capable of raising student motivation can therefore be generated. The main objective of this study is to investigate the students’ perceptions of the effectiveness of using gamification in the classroom via Kahoot!. In addition, to obtain students’ feedback on the implementation of gamification for the accounting lessons. A case study was used to evaluate the impact of gamification on students, which involved 50 Taylor's University undergraduate accounting students in their third semester. The findings show that adding a gamification method will increase students' interest in the class as well as their drive for achievement. Furthermore, this strategy was shown to have a positive influence on student motivation and effectively generate engaging lectures. Ultimately, gamification has a significant impact on students, increasing their enthusiasm and willingness to learn accounting.

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