What if Hysterical elements of Gaming turn into Real?: Psychological Analysis of Hunger Games Trilogy

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S.Sarayu Priyadharshini, Dr.S.Patchainayagi

Abstract

This paper aims to Project the Elements in fiction as elements in RPG fiction and tries to analyse that Expressing feelings and emotions in virtual world is as same as real world or it differ. Also, it tries to identify that people really cherish those elements or regret it. This Research article focus to interpret the plot of the Hunger Games Trilogy as a Plot of RPG games. And also analyze the uncontrollable emotions, i.e. hysterical elements which can be expressed only through games. Some of the Hysterical elements are anger, Jealousy, Envy, Lust, Greed, etc. But in real life, it is not possible because it hurts others. If such emotions become real, how society will be? Do People Enjoy or Suffer?  

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