Learning By Doing Through Steam Methodology And The Use Of Educational Software

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Patricio Santillán-Aguirre , Miguel Duque-Vaca , Raúl Lozada-Yánez and Fernando Molina-Granja

Abstract

The need to implement practical activities that allow students to boost their learning and solve the tasks posed in the considered theoretical subjects continues to be a challenge in many institutions that think that it is necessary to have great resources and a great technological platform to achieve satisfactory results. In the present study developed at the Polytechnic School of Chimborazo, the results achieved by implementing the elements of the STEAM methodology combined with the use of educational software for the development of skills and abilities in students of the Information Technology Career are externalized.  The methodology used was under the quantitative paradigm, the survey technique based on the Likert scale was applied to a total population of thirty-five (35) students within the framework of a field diagnosis, managing to determine the perception of students about the methodology in practical areas and meet the achievement of the objectives of the career study plan. The result was that there is a high degree of satisfaction in students both in the collective and in a particular way to be part of the STEAM method as a teaching scheme that allowed them to consolidate knowledge through practical activities. The conclusions are oriented to the relevance of novel and verifiable tasks in the specialty through the presentation individually or in study groups, allowing for the generation of scientific projects that show their progress in the subject of Oral and Written Communication.

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