The Impact of the Playing Strategy on the Development of Achievement and Motivation to Learning for Middle School Students

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Hatim Ibrahim

Abstract

The goal of the current research is to design an educational environment based on the strategy of playing, measuring its impact on achievement and development of motivation for learning, and applied the steps of the model 'ADDIE' general model, and to achieve the goal of the research used the one-group experimental approach to a sample of 80 students from the first grade Preparatory in The Jazan region, the researcher prepared the collection test and the measure of motivation for learning, and the tools were applied before and after confirming their sincerity and stability on the sample of the research, then the researcher performed the process of processing the data statistically through a program for SPSS, and revealed the results of the search for the presence of a difference statistically At the level of significance of 0.05 between the averages of tribal test scores and the averages of the after test in the attainment test in favor of the dimensional application test, as well as the results indicated the effectiveness of the strategy of defects in the development of motivation for learning in the dimension application, and in the light of these results the research presented a set of The most important recommendations are the need to generalize the use of the strategy of playing in all curricula scheduled for the preparatory stage.

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